Lethean Age Handbooks

The handbooks are the player-facing tabletop books for the Lethean Age. They teach the RPG in the order people expect to learn it: what the world is, how to make a character, what choices mean at the table, how conflict works, what monsters are, and how a World Master can run the setting.

Handbooks are written in SRD style: clear prose, examples, usable tables, plain-language procedures, and enough atmosphere to make the setting legible without turning every rule into an implementation clause.

Contract

Current Books

HandbookAudiencePurpose
Player's HandbookPlayersCharacter creation, classes, origins, adventuring rules, equipment, psionics, and table-facing play procedures.
Setting HandbookWorld Masters, designers, consenting spoiler-readersThe out-of-character canon: the true history, the actual nature of the miasma and the Redoubts, the Vril-ya, Project Challenger, and the Pacific Northwest as the first regional canon.
World Master HandbookWorld MastersRunning the world, settlements, factions, relics, Redoubts, rewards, campaigns, and lore reveals.
Monster HandbookPlayers and World MastersCreature types, monster use, mutation vectors, ecology, stat blocks, and encounter guidance.

Source Material During Phase One

The current numbered rulebooks remain the fidelity source during this phase:

rulebooks/8-cardgame.md is a separate product and is not part of the Lethean Age tabletop handbook migration unless explicitly promoted later.

Migration Rule

When a handbook section is drafted from source material, prefer a vertical slice: copy the meaning, rewrite for the reader, and add a source note until the section has been reviewed. Do not delete or move source material as part of handbook drafting.