Lethean Age Player's Handbook

This handbook teaches the Lethean Age in the order a player needs it: what the world feels like, how to make a character, what the character choices mean, and how ordinary play works at the table.

The regulations remain authoritative for exact adjudication until a handbook section is reviewed and promoted. The handbook may repeat and reorganize canon so players can read it without learning the Starfire-style implementation documents first.

How to use these files

Read only what you need.

FileUse it for
01-world-primer.htmlThe player-facing setting pitch, common knowledge, the miasma, The Law, settlements, ruins, and Redoubts.
02-character-creation.htmlA step-by-step character creation procedure for the current draft.
03-origins-and-peoples.htmlOrigin types, branches of sapience, Rur, Androids, Cyborgs, and what characters know about them.
04-classes.htmlThe twelve Lethean Age classes in player-facing language.
05-psionics-and-traits.htmlPsionics, miasma colors, traits, mutations, cybernetics, and power sources.
06-adventuring-and-conflict.htmlTurns, checks, combat, incapacitation, parties, quests, and reputation.
07-equipment-and-trade.htmlWeapons, armor, tools, ammunition, attunement, relics, and current trade guidance.
LICENSE.htmlCopyright, license, and attribution for the whole handbook.

What this handbook assumes

Draft boundaries

This handbook is player-facing. It avoids hidden history unless that history is common knowledge in the present world. World Masters should use the World Master Handbook and numbered books for secrets, reveals, and deep causality.

Classes are the player-facing character identity layer. The current regulations and the Lethean Age class roster are still being reconciled, so some character-creation details may shift before the procedure is locked.

Source map