Lethean Age Monster Handbook
The Monster Handbook explains the creatures of the Lethean Age: what they are, how they are classified, how they behave in the world, and how to use them at the table. It should teach ecology and encounter use alongside stat blocks.
This file intentionally starts as a table of contents and migration map. No existing canon has been moved into it yet.
How To Use This Book
Use this handbook when you need to understand, run, build, or adapt creatures. Use the regulations for exact generation, serialization, and deterministic resolution procedures.
Part 1: What Monsters Are
Source material:
rulebooks/0-lore.mdrulebooks/2-creatures.md
Draft sections:
- Adaptation, not design.
- Creatures of place.
- The miasma as ecology.
- Creatures are wildlife, not pets.
- Sapient creatures are people, even when alien.
Part 2: Creature Types
Source material:
rulebooks/0-lore.mdrulebooks/2-creatures.md
Draft sections:
- Humanoids.
- Beasts.
- Constructs.
- Plants and myconoids.
- Phantasms.
- Monstrosities.
- Oozes.
- Why giants are not a creature type.
Part 3: Creature Statistics
Source material:
rulebooks/2-creatures.mdrulebooks/6-conflict.md
Draft sections:
- Ability scores.
- Size.
- Hit points.
- Action points.
- Armor Class.
- Traits.
- Levels and danger.
Part 4: Mutations And Lineages
Source material:
rulebooks/2-creatures.mdrulebooks/3-apocalyptia.mdrulebooks/7-societies.md
Draft sections:
- Administered mutations.
- Traumatic mutations.
- Parasitic mutations.
- Lattice nodes.
- Base pairs.
- Core pairs.
- Omega pairs.
- Vril pairs.
- Upvolving traditions.
Part 5: Building Encounters
Source material:
rulebooks/1-settings.mdrulebooks/2-creatures.mdrulebooks/3-apocalyptia.mdrulebooks/6-conflict.md
Draft sections:
- Biome-driven encounters.
- Miasma-driven powers.
- Environmental pressure.
- Stronghold actions.
- Morlock, Eloi, Beastfolk, Rur, Android, and Cyborg encounter framing.
- Redoubt-adjacent encounters.
Part 6: Monster Entries
This section will eventually hold table-facing monster entries. Each entry should include:
- Name.
- Type.
- Size.
- Habitat.
- What it wants.
- What it fears or avoids.
- Table-facing stat block.
- Traits and powers.
- Encounter use.
- Harvest, salvage, or lore rewards where appropriate.
Review Notes
- Avoid turning sapient peoples into generic monsters.
- Keep creature danger ecological rather than moral.
- Omega-pair creatures can be unique without implying supernatural origin.
- "Undead" style creatures should be explained as substrate-resident or nanite-maintained phenomena, not souls or curses.